Extra for veteran players: What has changed in Mod 28?

New Module: Adventures in Wildspace! - Source: https://www.playneverwinter.com/en/news-details/11568103

Mod 28 gave us the “Adventures in Wildspace” Campaign including a new Dungeon ("The Imperial Citadel") and a new rank of Enchantments (Celestials). Otherwise, nothing has really changed in the module. Endgame tanks still focus on increasing their damage output or their buff-capability to allies while capping the three most important defensive stats.

Here is a short list of the most important changes in Mod 28:

  • Celestial enchantments! (But only bound versions ..., see Enhancements for more information)

  • Collar adjustments in Combined Rating! Finally all of them give reasonable stats (Mythics 500 -> 900 for Sturdy, Supportive and Wayfaring). Due to this the combined rating lost to a new upgraded Celestial Combat Enchantment (-1000 CR) and to the upgraded new Celestial Companion Enchantment (-300 CR) is mostly given back (3x 400 CR vs - 1300 CR)!

  • Cost decrease for Collars and Insignias plus new cheap Shards of Power and Insignia Powder with Tarmalune Tradebars!

  • Two good new artifacts (Xeleth's Blast Scepter, Beacon of the Meteor Storm)

  • A new Artifact that is great for tanks: Scintillating Symbol of Water with its 15% Stamina Regeneration and 1500 IL!

  • Mostly bad gear (including weapons), with some interesting better choices for Head and ring slots.

  • A new campaign with 4 Boons

  • A new dungeon: "The Imperial Citadel"

  • New mounts: Zodar with its power "Actions Speak louder" and the Jubilee Red Dragon mount with "Mighty Dragon's Roar"

  • A new Companion "Flapjack", that also increases the Combat Advantage of allies by 5%!

  • Two new interesting (Dual-Stat) Enchantments:

    • Kyanite (Crit Strike / Crit Severity, Awareness / Critical Avoidance)

    • Bloodstone (Power / Combat Advantage, Deflection / Deflection Severity)

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