Enhancements (Enchantments and Artifacts)
Last updated
Last updated
Let’s reiterate the Mod 22 Enhancement System. Devs created a new tab next to the Gear and put in several different Enchantment slots (see image below). Additionally it includes the four Artifacts concept we know from Mod 2 ongoing (see bottom of the image).
Mod 28 added a new rank (Celestial) to the Enchantments. The new rank encountered quite some resistance in the community since it was first only possible to upgrade account wide reclaimable Mythic Enchantments to the new Celestial rank. After feedback a rework was pushed on the preview server that allowed to trade the upgraded bound Enchantments to account wide reclaimable Celestial Enchantments. The process is quite confusing as for claiming the traded Celestial Enchantments, you have to first reclaim the Mythic version, that is used as a currency to reclaim the Celestial Enchantments. The reasoning is the possible exploits, but let's ignore this, because the system could have just been redesigned with similar effort! Nonetheless, there is still one big nuisance: Unbound Mythic Enchantments cannot be upgraded! Thus many players still refuse to upgrade their Enchantments! If you refuse or bind your Enchantments is up to you. This guide however, will only cover the Celestial Tier from now on as it would be too much work otherwise.
Mod 29 added the first set of three-stat enchantments which give 20% more stats than the single-stat versions! Dual-stat versions gave +10% more stats than single-stat versions. This has caused a shift in building optimal builds, as these can give a significant edge over single stat enchantments. On top of that, the first introduced two Enchantments are also the most desired main stat combinations that we seek for:
Ammolite (Power / Combat Advantage / Crit Strike, Defense / Awareness / Critical Avoidance)
Fire Agate (Power / Crit Strike / Crit Severity, Awareness / Critical Avoidance / Deflection)
The offensive versions are less interesting but still the best choice if we would slot three stat enchantments! A new player is recommended to start off with 4 Ammolite Enchantments in defensive slots and check on the other Enchantments later on!
Let’s start with the Artifacts and then take a closer look at the new Enchantment slots:
Primary Artifact (that can be used in fights as an extra action)
Secondary Artifacts (that only provide stats and set bonuses)
The 4 Offense Enchantment slots
The 4 Defense Enchantment slots
The Utility Enchantment slot
The Companion Enchantment slot
The Bonus Enchantment slot
The Combat Enchantment slot
and the two Overload slots