Class Feature
Last updated
Last updated
First things first: All class features are kind of barely noticeable. Thus it may happen often that the wrong class features are slotted without noticing ...
One of the better ones. +10% movement speed is great for reaching the enemies first.
Increases critical strike by 5%. Not too noticeable anymore after the recent nerf from 10%.
Increases Stamina regeneration by only 2%. Stamina is too often full to be useful. One of the least noticeable ones.
Increases damage and thus aggro by 10% from At-Wills. Not great but still useful for longer fights.
Barely triggers due to low attack rate of enemies and “low” deflect. Not useful.
Recovered stamina is too low for normal use. However combined with Knight’s Valor it is worth considering as Knight’s Valor triggers it each second it is active (equals 50% of Stamina replenished after KV ends)!
Good for aggro switching of single boss or as a second hardtaunt.
Possible usage: Defense of the Moondancer, Gzemind’s Reliquary, Zariel’s Challenge Phase 2 with the two demons to avoid accidently getting aggro of both demons with Enforced Threat!
Not useful at all. No tank shall regularly fight under 25% Hit Points and thus it is not used in the typical fights. And even when the tank has 25% Hit Points this Class Feature won't change the outcome.
In the trash mob fights the best choice of Class Features is a combination of Greater Endurance, Combat Superiority and Vigorous Strikes when Greater Endurance isnottaken. Movement Speed of Greater Endurance is typically one of the most important stats on trash mobs though as the tank shall intercept the initial damage. When Knights Valor is used and survivability is a problem, then Steel Recovery is worth using. Personally I run Greater Endurance and Combat Superiority.
In boss fights the best choice of Class Features is Greater Endurance Combat Superiority. When Knights Valor is used and survivability is important, then Steel Recovery is again worth using. Personally I run Greater Endurance and Vigorous Strikes.
In trials with aggro swaps Anvil of Challenge is used regardless of the choices presented above. This is true for Gzemind’s Reliquary and Zariel’s Challenge and maybe even Defense of the Moondancer.