Mount Combat Power

The Mount Combat Powers can be categorized into three categories:

  1. Damage Mitigation Combat Powers debuff the enemy or provide starts or shields (both to increase survivability)

  2. Damage increasing Combat Powers debuff the enemy and increase its damage taken (also called Resistance Debuff Combat Powers) or increase the stats of allies

  3. Raw damage and self buffs

Each of the categories have its use: The Damage Mitigation Combat Powers to survive mechanics, the Damage increasing Combat Powers for increasing the damage of the group or raid and finally the raw damage to better hold aggro against strong damage dealers in uncoordinated groups. Note that when everyone takes debuffs to increase the damage of the group instead of only increasing their own damage, then the whole group will do more damage. Thus as Combat Power, Tanks shall tend to use a Damage increasing Combat Power as default and only switch to one of the other ones when needed. The most flexible Combat Powers are Bat Swarm, Eclipsed Armed and Grand Inspiration (or Magnificent Inspiration).

The following tables shows the viable Combat Powers in each category at mythic and at 100% Bolster. Note that in general Damage Mitigation Combat Powers stack with itself and Damage increasing Combat Powers don’t stack with itself.

Trash Mob Exception

For trash mobs, all of the typical debuff or damage mounts can be used. However, it is also possible to use a mount combat power that pulls all the mobs together!

Source: Space Guppy School

Damage Mitigation Combat Powers

Damage Mitigation Combat Powers
Note

Shield: 30% (Group)

Buff: +6% damage for 12 second (Group wide)

Not great or a no go if a pally healer is around.

Source: Swift Golden Lion, Celestial Lion

Self Buff: +15% outgoing damage

Enemy Debuff: +15% incoming damage (Single Target (ST), instance wide)

Enemy Debuff: -15% outgoing damage (ST, instance)

Enemy Debuff: -15% crit chance (ST, instance)

Damage mitigation debuff stacks.

Resistance debuff does not stack.

Debuffs are instance wide.

Source: Swarm

Alli Buff: Up to +30% Power, +30% Critical Severity, 15% Defense and 15% Awareness. Buff is only provided to allies in range. Moving in/out starts/stops the stat stacking.

Damage: hits for 75 Magnitude 11 times (Multiple Targets, Damage snapshots at cast time, including if it crits) (tooltip says 115, but that is wrong.)

Boost: Magical Damage Boost.

Bug: Instead of using the Critical Avoidance of the target, it does take the Critical Avoidance of the caster.

Source: Deadly Driderform

Enemy Debuff: +15% incoming damage (AoE)

Enemy Debuff: -15% outgoing damage (AoE)

Damage: 600 Magnitude (Multiple Targets)

Damage profits from Debuff!

Boost: Physical Damage Boost.

Debuffs are instance wide. (last time written here)

Source: Eclipse Lion

Enemy Debuff: -15% outgoing damage (AoE)

Damage: 800 Magnitude (Multiple Targets)

Source: Armored Bulette

Shield: 20% (Allies)

Buff: +45% Movement Speed / CC Immunity (Allies)

Source: Space Hamster

Self Buff: +15% outgoing damage, 15% Critical Strike, 15% Accuracy

Enemy Debuff: -15% Critical Avoidance, -15% outgoing damage (ST, instance)

TODO: Critical Avoidance debuff does not stack?

Debuffs are instance wide.

Source: Red Dragon (Jubilee)

Self Buff: +6% Maximum Hit Points (gets added to the Boons multiplier)

Not great

Source: Barded Neverwintan Lion - Echos of Prophecy Battle Pass

Resonating Screech

Enemy Debuff: -15% outgoing damage (AoE)

Self Buff: +3 CHA / INT / WIS

Source: Armored Griffon, Feywild Griffon

Rimefire Retribution /

Self Buff: +15% outgoing damage

Enemy Debuff: -15% deflect (ST)

Enemy Debuff: -15% outgoing dmg (ST)

Enemy Debuff: -13% crit chance (ST)

Swarm copy, but a bit less great.

TODO: 12.5% or 13%? Incoming damage mitigation debuff stacks?,

Source: Rimefire Salamander, Frozen Salamander

Priority and Notes:

  • If all of the Damage Mitigation Combat Powers are available, then the priority order would be Bat Swarm > Eclipsed Armament > Mighty Dragon's Roar > Rimefire Retribution > Hamstphere (only without a shielding healer) > Ferocious Roar > Piercing Screech / Resonating Screech > Neverwinter Armament.

  • In a normal dungeon with 5 people Aureal Armament is a valid option over all of them (if pally is available then this is a no go).

  • The Deadly Driderform and Hamstphere are also special, because it does not require the availability of an enemy! Thus it can be situational BiS for survivability (RC - LoMM Trobriands blast for example).

Damage increasing Combat Powers

Damage Increasing Combat Powers
Note

Self Buff: +15% outgoing damage

Enemy Debuff: +15% incoming damage (Single Target (ST), instance wide)

Enemy Debuff: -15% outgoing damage (ST, instance)

Enemy Debuff: -15% crit chance (ST, instance)

Damage mitigation debuff stacks.

Resistance debuff does not stack.

Debuffs are instance wide.

Source: Swarm

Cauldron Fumes /

Buff: +15% Accuracy and Combat Advantage for everyone standing in the circle (instance).

Damage: hits for 100 Magnitude 9 times (Multiple Targets) (tooltip says 115, but that is wrong.)

Boost: Physical Damage Boost.

Bug: Instead of using the Critical Avoidance of the target, it does take the Critical Avoidance of the caster.

Not too bad in a static fight. Can be used in raids when debuffs already go high. May stack.

Source: Hag’s Cooking Cauldron, Hag’s Hexing Cauldron

Commander / Warpainted /

Enemy Debuff: +15% incoming damage Multiple Targets (AoE)

Minion Consume can be used to eat souls in Tomb of the Nine Gods.

Same and different T Rex’em do not stack!

Alli Buff: Up to +30% Power, +30% Critical Severity, 15% Defense and 15% Awareness. Buff is only provided to allies in range. Moving in/out starts/stops the stat stacking.

Damage: hits for 75 Magnitude 11 times (Multiple Targets, Damage snapshots at cast time, including if it crits) (tooltip says 115, but that is wrong.)

Boost: Magical Damage Boost.

Bug: Instead of using the Critical Avoidance of the target, it does take the Critical Avoidance of the caster.

Source: Deadly Driderform

Enemy Debuff: +15% incoming damage (AoE)

Enemy Debuff: -15% outgoing damage (AoE)

Damage: 600 Magnitude (Multiple Targets)

Damage profits from Debuff!

Boost: Physical Damage Boost.

Debuffs are instance wide. (last time written here)

Source: Eclipse Lion

Grand Inspiration /

When cast, the pegasus runs to the position the target currently is and reaches it after ~3s. After the target spot is reached it buffs allies and deals damage to multiple mobs in a range of 30’. Outside the range, no damage nor any buffs are applied. (If the target moves out of place between activation of the combat power and the application 3s later it may miss its target!)

Damage: 1000 Magnitude

Boost: Physical Damage Boost.

Its 15% Damage Boost it provides is not applied on its damage.

Maximum of 14 targets (+ yourself).

Buff: Grants a buff based on their role:

  • 15% Damage buff for damage dealers,

  • 15% Damage Resistance buff for tanks or

  • 15% Outgoing Healing (stat) buff for healers.

Pegasus Powers do not stack anymore. Neither Grand Inspiration with Magnificent Inspiration nor at different qualities!

Damage: 400 magnitude

Magma pool DoT: 460 total magnitude

Magma pool enemy debuff: +15% incoming damage

Source: Bestial Fire Archon

Legendary Balloon Bombardement /

Enemy Debuff: +7.5% incoming damage (AoE)

Buff: Increases random stat by 1.5% when picked up

Damage: hits for 111.1111 Magnitude 10 times (Multiple Targets, Damage snapshots at cast time, including if it crits) (tooltip says 800, but that is wrong.)

Boost: Physical Damage Boost.

Bug: Instead of using the Critical Avoidance of the target, it does take the Critical Avoidance of the caster.

TODO: Does not stack with other balloons?

Source: Legendary Reconnaissance Balloons, Marvelous Reconnaissance Balloons

Self Buff: +15% outgoing damage, 15% Critical Strike, 15% Accuracy

Enemy Debuff: -15% Critical Avoidance, -15% outgoing damage (ST, instance)

TODO: Critical Avoidance debuff does not stack?

Debuffs are instance wide.

Source: Red Dragon (Jubilee)

Useful for getting Combat Advantage when no scorpion or similar companion is around. Else pretty much useless.

Damage: hits for 57.5 + 4x 53 Magnitude = 269.5 Magnitude (Multiple Targets, Damage snapshots at cast time, including if it crits)

Boost: Physical Damage Boost.

Bug: The CA multiplier is applied twice

Source: Umber Hulk

Priority and Notes:

  • If none of the Damage Increasing Combat Powers are available, then the priority order would be Bat Swarm > Eclipsed Armament = Hot Streak = Magnificent Inspiration / Grand Inspiration > Any T Rex’em = Mighty Dragon's Roar > Cauldron Fumes / Cauldron Gases = Legendary Balloon Bombardement / Marvelous Balloons Bombardement.

  • The Deadly Driderform depends on the stats of the allies. In general, its gain is not too big, unless people build around it.

  • Sand Coffin is not really useful, because Scorpion invalides it.

Raw damage and self buffs

DMG + Self buffs
Note

Damage: 2400 Magnitude (Single Target)

Self Buff: +15% outgoing damage

Self Buff: -15% incoming damage

Bug: The incoming damage is calculated by /1.15 instead of the typical *0.85 multiplier!

Boost: Physical Damage Boost.

Upgrade to Vecna. Fast animation and alternative to Bigby's Hand for Physical Damage Dealers.

Source: Zodar

Self Buff: +15% outgoing damage

Enemy Debuff: +15% incoming damage (Single Target (ST), instance wide)

Enemy Debuff: -15% outgoing damage (ST, instance)

Enemy Debuff: -15% crit chance (ST, instance)

Damage mitigation debuff stacks.

Resistance debuff does not stack.

Debuffs are instance wide.

Source: Swarm

Damage: 3795 Magnitude (Single Target) over 10 seconds. If the initial hit crits, then all subsequent whirls crit.

Bug: It hits 11x not 10x for 345 Magnitude!

Boost: Magical Damage Boost.

Damage: 2550 Magnitude + 450 on Control immune targets (Single Target)

Boost: Physical Damage Boost.

The animation and damage is done by yourself. Thus your rotation is interrupted and Combat Advantage depends on your position.

Damage: 3000 Magnitude (Single Target)

Boost: Magical Damage Boost.

Minion Consume can be used to eat souls in ToNG.

It summons a Toad that attacks after a short animation. Thus the damage is delayed. The toad appears often from a position with Combat Advantage. No animation is played for the player and one can attack without an interruption!

Damage: 3000 Magnitude (Single Target)

Boost: Magical Damage Boost.

The animation and damage is done by yourself. Thus your rotation is interrupted and Combat Advantage depends on your position. Has a faster animation than Tunnel Vision.

Source: Golden Warhorse - Account

Self Buff: +15% outgoing damage, 15% Critical Strike, 15% Accuracy

Enemy Debuff: -15% Critical Avoidance, -15% outgoing damage (ST, instance)

TODO: Critical Avoidance debuff does not stack?

Debuffs are instance wide.

Source: Red Dragon (Jubilee)

Damage: 3000 Magnitude (Single Target)

Boost: Magical Damage Boost.

The animation and damage is done by yourself. Thus your rotation is interrupted and Combat Advantage depends on your position.

Source: Many Horses and other mounts

Damage: 2400 Magnitude (Single Target)

Boost: Physical Damage Boost.

The once extremely broken mount. Now fixed and only an alternative to physical damage dealing classes. Fast animation. Source: Slab of Vecna

Priority and Notes:

  • For Physical Damage Dealers: Bigby's Crushing Hand / Actions Speak Louder > Wicked Lich

  • For Magical Damage Dealers: Golden Touch > Toad > Tunnel Vision

  • Bat Swarm, Mighty Dragon's Roar and Dragonbone Whirl are mounts for special circumstances for Damage Dealers.

Raid Setup

An optimal raid wants to have:

  • For supporters:

    • 1x Bat Swarm

    • 1x Eclipsed Armament

    • 1x T-Rex (any form)

    • 1x Magnificent Inspiration / Grand Inspiration (If 4th Spot open)

    • or a few Damage Mitigation Combat Powers based on the need (more Bat Swarms or other ones or even Wyvern Knives Artifacts)

  • the damage dealers shall take any damage dealing mounts.

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