Companion Powers

There are 5 slots to fill:

  • 1 Offense Power Slot,

  • 1 Defense Power Slot,

  • 1 Utility Power Slot and

  • 2 slots taking any type of Power.

The Power Slots provide one of the few ways to increase important stats by percentages. As this guide focuses on survivability mostly full defensive powers are recommended and mentioned here. Obviously when you want to take offensive stats for better aggro management, you should ignore the table. For each type of Power Slot, a list of potentially useful powers at mythic quality is shown. Their 750 Combined Rating at mythic are not listed for the succinctness of this section. Clear recommendations next to the Lich (which is undoubtedly Best in Slot for all defensive builds) are not provided, because the choice of powers depends on the stat distribution and the rest of the Gear. Worth noting is that Hit Points is for scaled content one of the best choices to increase survivability and thus not to neglect. Deflect and Deflect Severity are special too, because they are only interesting for Augment builds. They got their own table for the defensive slots to provide a better succinctness of this section!

Offense Power Slot

The best option is the Golden Deep Crow Egg for non raptor parties. The egg is out of reach for most players, thus one may take any of the others. If one decides to completely neglect Deflect, then offense alternatives - especially the Batiri - are worth considering.

Power Name
Notes

Batiri’s Wisdom

11.25% damage versus Bosses (50% more than the usual 7.5%)

Blinkdog’s Presence

+3.75% Deflect, +3.75% Critical Avoidance

Cunning Mimic

+3.75% Forte, +3.75% Awareness (for tanks)

Feral Raptor’s Instincts

+3.75% Awareness for each Raptor in the group. Awesome to buff some allies that run Feral Raptor or Tamed Velociraptor!

Golden Deep Crow Egg

+7.5% Awareness

Golden Goat

+7.5% Forte

Raptor’s Instincts

+3.75% Power for each Raptor in the group. This companion is mandatory in many endgame groups. Due to more and mor % Stat sources, some endgame groups are already moving to + additional Magnitude companions. Nonetheless, meta is changing slowly and thus Raptor will stay good for a while!

Winter Wolf’s Instinct

+3.75% Deflect, +3.75% Critical Avoidance

Defense Power Slot

Two tables are shown here: One for No-Deflect builds and one for Deflect focused builds (not recommended).

Power Name
Notes

+ 3.75% Movement Speed + 3.75% Stamina Regeneration (This bonus is quite bad when stats are not yet capped. Can be used for no-heals runs, but otherwise not recommendable).

Bard’s Discipline

+3.75% Awareness, +15 000 HP

Boney Wisdom

+3.75% Defense, +3.75% Critical Avoidance

Bruenor’s Bulwark

+3.75% Defense, +3.75% Awareness. This companion is part of the companions of the Hall. Taking more companions of the Hall will increase its bonus by 25%! Worth to consider when taking other ones or offensive powers.

Cleric’s Wisdom

+3.75% Defense, +3.75% Critical Avoidance

Deceptive Insight

+3.75% Defense, +3.75% Awareness

Divine Insight

+3.75% Critical Avoidance, +15 000 HP

Duergar Guard’s Discipline

+7.5% Critical Avoidance.

Flumph's Inspiration

+7.5% Stamina Regeneration (This bonus is quite bad when stats are not yet capped. Can be used for no-heals runs, but otherwise not recommendable).

Golden Deep Crow Egg

+7.5% Awareness

Golden Goat

+7.5% Forte

Iron Golem’s Presence

+3.75% Defense, +15000 HP

Moonshae Druid’s Wisdom

+3.75% Critical Avoidance, +15 000 HP

Myconid’s Presence

+3.75% Awareness, +3.75% Critical Avoidance

Owl’s Instincts

+3.75% Awareness, +15 000 HP

Skeleton Dog’s Instincts

+3.75% Critical Avoidance, +15 000 HP

Slime’s Insight

+7.5% Defense (not recommended as it is getting harder to get the other stats capped)

Undying Overload

Reduce incoming damage by 7.5%. Undoubtedly Best in Slot!

Wardog’s Instincts

+3.75% Defense, +3.75% Awareness

Deflect Power Name
Notes

Cat’s Instincts

+3.75% Deflect, +3.75% Defense

Dragonborn’s Brawler’s Discipline

+3.75% Deflect, +3.75% Awareness

Dwarf Pickman’s Discipline

+3.75% Deflect, +3.75% Critical Avoidance

Goat’s Instincts

+3.75% Deflect, +15 000 HP

Makos’ Wisdom

+3.75% Deflect, +3.75% Defense

Regis’s Reflexes

+3.75% Deflect Chance, +3.75% Deflect Severity. This companion is part of the companions of the Hall. Taking more companions of the Hall will increase its bonus by 25%! Worth to consider when taking other ones or offensive powers.

Sehanine’s Wisdom

+3.75% Deflect, +3.75% Awareness

Winter Wolf’s Instincts

+3.75% Deflect, +3.75% Critical Avoidance

Utility Power Slot

Power Name
Note

Bard’s Discipline

+3.75% Awareness, +15 000 HP

Cat’s Instincts

+3.75% Deflect, +3.75% Defense

Flumph's Inspiration

+7.5% Stamina Regeneration (This bonus is quite bad when stats are not yet capped. Can be used for no-heals runs, but otherwise not recommendable).

Golden Deep Crow Egg

+7.5% Awareness

Golden Goat

+7.5% Forte

Iron Golem’s Presence

+3.75% Defense, +15 000 HP

Moonshae Druid’s Wisdom

+3.75% Critical Avoidance, +15 000 HP

Owl’s Instincts

+3.75% Awareness, +15 000 HP

Phasespider’s Instincts

+2.5% Incoming Healing, +2.5% Critical Avoidance, +2.5% Movement Speed. This effect is doubled in Underdark.

Shadow Demon’s Presence

Maximizes Deflection Severity once every 30s. Situationally useful power to take out some peaks in slow boss fights.

Watler’s Instincts

+7.5% Deflect. Only listed for deflect oriented builds. Most probably not needed.

Xegyi’s Insight

+30 000 HP. A cheap starter companion and only good for scaled content!

Last updated