Collars

Collars are finally in a good and cheap enough state!

There are 5 collar types and you can choose bonuses for one of each type. Since there are only a few choices, the following tables list them all. The bonus is given for the highest collar rank (V). For the ranks I - IV each rank increases the bonus by 2% and 200 Item Level (IL).

Practical

Type: Practical
Notes (CR = Combined Rating)

Barbed Collar

1000 IL. 1000 CR. Glory Gain increased by 10%. Who plays PVP?

Crescent Collar

1000 IL. 1000 CR. Gold Gain increased by 10%. Gold generating alternative character?

Regal Collar

1000 IL. 1000 CR. Rough Astral Diamonds drops increased by 10%. Probably the best bonus for new players!

Sturdy

Type: Sturdy
Notes (CR = Combined Rating)

Barbed Collar

1000 IL. 900 CR. At-Will Powers do 5% more damage. Best to take for fighters damage wise in long fights. The 5% are provided by an additional multiplier and they are not added to the outgoing damage multiplier as usual bonuses.

Crescent Collar

1000 IL. 900 CR. Encounter Powers do 5% more damage. Good for bursts. The 5% are provided by an additional multiplier and they are not added to the outgoing damage multiplier as usual bonuses.

Regal Collar

1000 IL. 900 CR. Daily Powers do 5% more damage. The 5% are provided by an additional multiplier and they are not added to the outgoing damage multiplier as usual bonuses. Useless unless Earthshaker is used on trash mobs. Not recommended.

Supportive

Type: Supportive
Notes (CR = Combined Rating)

Barbed Collar

1000 IL. 900 CR. Control Bonus increased by 5%. Useless. Not recommended.

Crescent Collar

1000 IL. 900 CR. Stamina Gain increased by 5%. Best option to take.

Regal Collar

1000 IL. 900 CR. Outgoing Healing increased by 5%. Useless. Not recommended.

Unified

Type: Unified
Notes (CR = Combined Rating)

Barbed Collar

1000 IL. 900 CR. Control Resistance increased by 5%. Useless. Not recommended.

Crescent Collar

1000 IL. 1000 CR. Movement Speed increased by 5%. A good option.

Regal Collar

1000 IL. 900 CR. Incoming Healing increased by 5%. A good choice in the meta of barriers!

Wayfaring

Type: Wayfaring
Notes (CR = Combined Rating)

Barbed Collar

1000 IL. 900 CR. Critical Severity increased by 5%. Least useful stat. Not recommended.

Crescent Collar

1000 IL. 900 CR. Recharge Speed increased by 5%. Best option to take. Unless there is a specific situation to maximize AP Gain.

Regal Collar

1000 IL. 900 CR. AP Gain increased by 5%. A good option.

Last updated