Bonus Enchantment
Deciding factor: Item Level and Stats
The Bonus Enchantments are used to increase one bonus stat. The Bonus Enchantments do not have any Item Level. There is 1 Bonus Enchantment slot available. 5 different Enchantments exist with ranks from Uncommon (Rank 1) to Celestial (Rank 6). Only Rank 6 Enchantments (Celestial) are shown here. Lower ranks can be taken as starter Enchantments.
Next to the Gold Bonus, all Enchantments are viable. The Movement Bonus got fixed.
Considerations for the Boost:
Action Point Gain for content that requires to have the daily back in time. Not my favorit one, because there is no content specificially requiring it.
Movement Boost for speed runs and general fast paced groups.
Recharge Speed for content that has a strict time frame for tank busters to counter. Recharge Speed can be taken, when tank busters are comparatively fast and need to be countered by Iron Warrior. I currently use Recharge Speed as the Bonus to counter Halbryn Darkstalkers Shocking Execution (19.5s cd, ~20% Recharge Speed needed) with it.
Stamina Regeneration directly increases survivability by blocking possibly more often damage. It is a good boost to take! Mod 22 Artifacts give high amounts (12% / 15%) of Stamina Regeneration for a loss of only 30 Combined Rating, thus consider a different Boost when Stamina Regeneration is already stacked high!
Interesting choices




Other choices

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