Stat Caps

The typical stat caps of 90% are well known. However, the formula caps build from stats when heavily debuffed or buffed are not well spread. This information here is mostly irrelevant for normal gameplay, but maybe interesting for one or another.

Source: https://discord.com/channels/344144101555437588/1187431332335325224/1188435952310439946

Offensive
Value Range
Notes

Power

[no minimum value:90]

Dmg will heal the enemy, when the Power coefficient is negative

Accuracy

[no minimum value:90]

Dmg will heal the enemy, when the Accuracy coefficient is negative.

Damage will heal infinitly or oneshot the enemy when approaching zero

Combat Advantage

[no minimum value:90]

Enemy debuffs + CA cannot exceed the range [0,100]. This devalues Awareness debuffs currently

Critical Strike

[0,90]

Critical Severity

[no minimum value:90]

Dmg will heal the enemy, when the Critical Severity coefficient is negative

Defensive
Value Range
Notes

Defense

[0,90]

Awareness

[no minimum value:90]

Enemy debuffs + CA cannot exceed the range [0,100]. This devalues Awareness debuffs currently

Critical Avoidance

[no minimum value:90]

Dmg will heal you, when the Critical Severity coefficient can be reduced into the negative

Deflect

[0,90]

Deflect Severity

[no minimum value:90]

Dmg will heal you, when the Accuracy coefficient can be reduced into the negative.

Damage will heal infinitly or oneshot you when approaching zero

Utility
Value Range
Notes

Incoming Healing

[-90,90]

Can't go negative nor exceed the cap.

Divinity Regeneration

[-inf,??]

will decrease Divinity over time when negative

Forte

[no minimum value:90]

Decrease stats, when negative

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