Stat Caps
The typical stat caps of 90% are well known. However, the formula caps build from stats when heavily debuffed or buffed are not well spread. This information here is mostly irrelevant for normal gameplay, but maybe interesting for one or another.
Source: https://discord.com/channels/344144101555437588/1187431332335325224/1188435952310439946
Power
[no minimum value:90]
Dmg will heal the enemy, when the Power coefficient is negative
Accuracy
[no minimum value:90]
Dmg will heal the enemy, when the Accuracy coefficient is negative.
Damage will heal infinitly or oneshot the enemy when approaching zero
Combat Advantage
[no minimum value:90]
Enemy debuffs + CA cannot exceed the range [0,100]. This devalues Awareness debuffs currently
Critical Strike
[0,90]
Critical Severity
[no minimum value:90]
Dmg will heal the enemy, when the Critical Severity coefficient is negative
Defense
[0,90]
Awareness
[no minimum value:90]
Enemy debuffs + CA cannot exceed the range [0,100]. This devalues Awareness debuffs currently
Critical Avoidance
[no minimum value:90]
Dmg will heal you, when the Critical Severity coefficient can be reduced into the negative
Deflect
[0,90]
Deflect Severity
[no minimum value:90]
Dmg will heal you, when the Accuracy coefficient can be reduced into the negative.
Damage will heal infinitly or oneshot you when approaching zero
Incoming Healing
[-90,90]
Can't go negative nor exceed the cap.
Divinity Regeneration
[-inf,??]
will decrease Divinity over time when negative
Forte
[no minimum value:90]
Decrease stats, when negative
Last updated