Offense Enchantment
Deciding factor: Item Level and Stats
The Offense Enchantments are used to raise the Item Level and change the stat distribution into a more offensive way. There are 4 Defense Enchantment slots available. 2 different three-stat Enchantments , 10 two-stat Enchantments and 5 different one-stat Enchantments exist with ranks from Uncommon (Rank 1) to Celestial (Rank 6). Each upgrade provides 300 Item Level, 270 Combined Rating and 450 stats. Two-stat Celestial Enchantments give 270 more stats due to devs wanting to provide an incentive to get them. Three-stat Celestial Enchantments even give 540 more stats, which makes them the default starting point for any build. Only Celestial Enchantments are shown here. Lower ranks can be taken as starter Enchantments.
For defensive / supportive oriented tanks (Power and CA not capped) the Moonstone, the Bloodstone, the Amethyst Enchantment, the Garnet Enchantment and the Ammolite Enchantment are the most interesting Enchantments. When you have no Celestial Enchantments yet:
Two-stat Enchantments are good when you play only one toon and want to min-max.
The Ammolite Enchantment is good when you started with them, but do not require them in defensive slots anymore!
When you play multiple toons, then the Garnet is interesting as it provides also great Defense boosts for defense slots on damage dealers and healers.
Interesting choices





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